![]() As reported by Video Games Chronicle, Star Citizen backers were unable to log on. However, the game immediately started experiencing major service issues. Star Citizen updated to alpha build 3.18, which Cloud Imperium Games promised to be the biggest update yet. ![]() This week, Cloud Imperium Games went through another major snafu in development, but it sure feels a lot different over a decade later. Cyberpunk 2077 has experienced an entire life cycle of a video game, in fact the entire narrative arc of a broken game redeeming itself, and Star Citizen is still going through cycles of development in alpha, with occasional issues and service outages. So yes, Mike Pondsmith started consulting with CD Projekt RED to adapt his novel Cyberpunk into a video game the same year Star Citizen was launched as a Kickstarter, raising an initial amount of $ 2.1 million. If I had simply written that the game launched in 2012, you may not really visualize in your mind what that amount of time could have been like. Star Citizen is now in the alpha stages of development for PC.Remember Star Citizen? That’s the crowdfunded space exploration video game that has been in alpha for longer than when Cyberpunk 2077 started development, was officially announced to the public, released broken to widespread controversy, and was slowly fixed and redeemed itself. While it's hard to deny CIG's inventiveness in making Star Citizen almost entirely unique in its niche, it's also easy to see why some may be disappointed by its lengthy production. ![]() Yet the obvious concern is that the game is still in its early alpha stages of development, almost a decade following the start of its piecemeal launch schedule. Late in 2022, Star Citizen passed $500 million in crowdfunding, which is an impressive feat indeed. This, in turn, should help in making Star Citizen's space combat, exploration, trading, and other assorted scenarios much more believable and immersive once its ongoing problems clear up. Server meshing also came paired up with PES, and its functionality means that the game's standard 100-person servers can interact with one another to deliver a smooth, organic interaction between them. Though PES does not have a direct effect on any given gameplay loop, implementing it affects the core backend of the game, which is likely what led to the current instability. This includes players setting up secret stashes, but also crashes and combat scenarios, for example. Being a persistent, always-online MMO, it's particularly important that things stay where they ought to be. The introduction of Persistent Entity Streaming in Star Citizen was always going to be problematic, mainly due to the complexity of the feature itself. Players have been experiencing long queue times, an assortment of login errors, and serious progression bugs, all of which came to a head late on March 13, when the status of the server was escalated to "Major Outage." Developer Cloud Imperium Games has alleviated these problems to an extent, but many issues caused by the launch of Alpha 3.18 are present still. Version Alpha 3.18 is the next big step forward for the unique space-faring MMO, but its servers haven't held up. Star Citizen has had a long and storied history of development, with its first playable portions launching in 2013. RELATED: Star Citizen Releases Alpha 3.18 Update Other notable additions include the entire gameplay loop that relates to salvaging, a wealth of new locations and events, and the introduction of vehicle racing, to name a few. Specifically, Star Citizen Alpha 3.18 has introduced Persistent Entity Streaming and Server Meshing, the combined functionality of which essentially allows the game to "store" placed overworld items for an essentially indefinite amount of time. Featuring a number of remarkably promising new technologies, version Alpha 3.18 may have been too complex to deliver a reliable experience early on, and players jumping in to give the new content a fair shake haven't had much luck. The long-awaited launch of Star Citizen update 3.18 has come with a comprehensive set of problems, making the game outright unplayable for the vast majority of players, who couldn't log into the servers.
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